Monday, November 10, 2008

Midnight Club 3: Dub Edition 2004

Midnight Club 3: Dub Edition or "Dub Edition" as I often called it, is a street racing game in which you can buy and customize cars with the money that you earn from racing them on the streets of San Francisco, Atlanta, and Chicago. I played it on PS2 but it is available on other systems as well. There are literally thousands of customizing options from $20,000 rims to wheelie bars to tire widths. I would play it every weekend. I'd often scream at the T.V. if I lost a race or jump and yell in excitement if I won; it was that intense. All the car and car part manufacturing companies in the game were real which gave me an untraditional education in the auto industry. Surprisingly enough I learned a lot about driving from the video game: braking before going around corners, how to run somebody off the road, running lights, driving on the wrong side of the road, using nitrus efficiently and adjusting the weight balance in a car from mid-air so that it would land smoothly. I loved the game because of the shiny cars and the fast paced thrills. I disliked the game because it was indescribably frustrating when a car came out of no where when you were 5 seconds from winning a race and sent you sprawling into last place. Although it had its ups and downs, MC3DE was and probably still is my favorite game.

At the same time I was interested in Dub Edition, I was also getting rides to Rundlett every day from my uncle. My uncle was a big car buff and had been reading Car and Driver magazine for many years. I remember our talks about cars and their performance and their price compared to other cars. It was during this time that I learned the names of all the major car makers, as well as the trifectums: "Ford, Lincoln, Mercury" "Chrysler, Jeep, Dodge" "Volkswagen, Audi, Porsche" "Honda, Acura, Lexus" etc. I realize now, that Dub Edition was pretty much a corporate free for all. There was a huge amount of advertising, whether it be the unnecessary car manufacturer names, the extensive soundtrack, or the in-game billboards. This game not only changed the way I looked at the vehicles I saw on the road everyday, but it gave me a wealth of brand names and logos of which I had never dreamed. I began to point out different cars on the road like Mercedes and Cadilac when I saw a top of the line model and I would confuse my mother with a barrage of different car names on our weekend rides. As you can see, my Midnight Club experience was filled with learning.

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